//==============================================================================
// flying medic_anim.txt
//==============================================================================

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Kronny Flying_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.28 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Kronny Flying_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.28 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
define splash
{
		set hotspot
		{
			version
			{
			Visualparticle sfx x krios light
			}
		}
}

//==============================================================================
define shockwave
{
	set hotspot
	{
		version
		{
		Visualparticle sfx x krios smoke
		}
	}
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Kronny Flying_BirthA
			connect ATTACHPOINT splash hotspot
			connect ATTACHPOINT shockwave hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.16 false CinematicKronnyChange  
//-- end auto generated section
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim death 
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visualparticle sfx x krios smoke
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.80 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_flailA
         }
      }
   }
}
//==============================================================================
define ConvertEffect
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades convert effect
      }
   }
}

//==============================================================================
define bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle sfx x bubbles
      }
   }
}

//==============================================================================

anim Convert
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Kronny Flying_idleA         
		connect ATTACHPOINT bubbles hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag SpecificSoundSet 0.35 false LampadesConvert checkVisible 
//-- end auto generated section
				connect attachpoint ConvertFire hotspot
         }
      }
   }
}

//==============================================================================

//==============================================================================
anim Heal
{
   SetSelector
   {
		techLogic none/Aurora Borealis
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false Wings1 checkVisible 
            tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
         }
      }
   }
}
